		<hkobject name="#0057" class="hkbBehaviorGraphStringData" signature="0xc713064e">
			<hkparam name="eventNames" numelements="41">
				<hkcstring>staggerStop</hkcstring>
				<hkcstring>shoutRelease</hkcstring>
				<hkcstring>ShoutSprintLongStart</hkcstring>
				<hkcstring>ShoutSprintMediumStart</hkcstring>
				<hkcstring>ShoutSprintShortStart</hkcstring>
				<hkcstring>shoutStop</hkcstring>
				<hkcstring>Voice_SpellFire_Event</hkcstring>
				<hkcstring>moveStop</hkcstring>
				<hkcstring>moveStart</hkcstring>
				<hkcstring>turnStop</hkcstring>
				<hkcstring>turnLeft</hkcstring>
				<hkcstring>turnRight</hkcstring>
				<hkcstring>FootLeft</hkcstring>
				<hkcstring>FootRight</hkcstring>
				<hkcstring>SprintStop</hkcstring>
				<hkcstring>SprintStart</hkcstring>
				<hkcstring>staggerStart</hkcstring>
				<hkcstring>ShoutSprintLongestStart</hkcstring>
				<hkcstring>shoutLoopingRelease</hkcstring>
				<hkcstring>shoutReleaseSlowTime</hkcstring>
				<hkcstring>MT_BreathExhaleShort</hkcstring>
				<hkcstring>MT_BreathExhaleMedium</hkcstring>
				<hkcstring>MT_BreathExhaleLong</hkcstring>
				<hkcstring>CombatReady_BreathExhaleShort</hkcstring>
				<hkcstring>CombatReady_ShoutExhaleMedium</hkcstring>
				<hkcstring>CombatReady_BreathExhaleLong</hkcstring>
				<hkcstring>SneakStart</hkcstring>
				<hkcstring>SneakStop</hkcstring>
				<hkcstring>IdleStop</hkcstring>
				<hkcstring>Event00</hkcstring>
				<hkcstring>Event01</hkcstring>
				<hkcstring>IdleDialogueStart</hkcstring>
				<hkcstring>Event21</hkcstring>
				<hkcstring>IdleDialogueHappyStart</hkcstring>
				<hkcstring>IdleDialogueAngryStart</hkcstring>
				<hkcstring>LooseDialogueResponseNegative</hkcstring>
				<hkcstring>IdleDialogueExpressiveStart</hkcstring>
				<hkcstring>LooseDialogueResponsePositive</hkcstring>
				<hkcstring>IdleOffsetStop</hkcstring>
				<hkcstring>OffsetStop</hkcstring>
				<hkcstring>SneakSprintStartRoll</hkcstring>
<!-- MOD_CODE ~colis~ OPEN -->
				<hkcstring>Collision_Start</hkcstring>
				<hkcstring>Collision_Add</hkcstring>
				<hkcstring>Collision_Remove</hkcstring>
				<hkcstring>Collision_ClearTargets</hkcstring>
				<hkcstring>Collision_AttackEnd</hkcstring>
				<hkcstring>Collision_AttackStart</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="attributeNames" numelements="0"></hkparam>
			<hkparam name="variableNames" numelements="37">
				<hkcstring>blendDefault</hkcstring>
				<hkcstring>blendFast</hkcstring>
				<hkcstring>IsPlayer</hkcstring>
				<hkcstring>TurnDelta</hkcstring>
				<hkcstring>TurnDeltaDamped</hkcstring>
				<hkcstring>IsNPC</hkcstring>
				<hkcstring>IsFirstPerson</hkcstring>
				<hkcstring>blendMoveStop</hkcstring>
				<hkcstring>iSyncTurnState</hkcstring>
				<hkcstring>Direction</hkcstring>
				<hkcstring>SpeedSampled</hkcstring>
				<hkcstring>i1stPerson</hkcstring>
				<hkcstring>iSyncSprintState</hkcstring>
				<hkcstring>bMotionDriven</hkcstring>
				<hkcstring>iSyncIdleLocomotion</hkcstring>
				<hkcstring>staggerMagnitude</hkcstring>
				<hkcstring>IsStaggering</hkcstring>
				<hkcstring>bAnimationDriven</hkcstring>
				<hkcstring>IsRecoiling</hkcstring>
				<hkcstring>bAllowRotation</hkcstring>
				<hkcstring>IsShouting</hkcstring>
				<hkcstring>TurnMin</hkcstring>
				<hkcstring>iRightHandType</hkcstring>
				<hkcstring>bEquipOK</hkcstring>
				<hkcstring>IsAttackReady_32</hkcstring>
				<hkcstring>iIsInSneak</hkcstring>
				<hkcstring>IsAttackReady</hkcstring>
				<hkcstring>iRightHandEquipped</hkcstring>
				<hkcstring>iLeftHandEquipped</hkcstring>
				<hkcstring>IsSneaking</hkcstring>
				<hkcstring>IsSprinting</hkcstring>
				<hkcstring>bSprintOK</hkcstring>
				<hkcstring>iSyncIdleState</hkcstring>
				<hkcstring>iState</hkcstring>
				<hkcstring>iState_NPCDefault</hkcstring>
				<hkcstring>iMagicEquipped</hkcstring>
				<hkcstring>currentDefaultState</hkcstring>
			</hkparam>
			<hkparam name="characterPropertyNames" numelements="0"></hkparam>
		</hkobject>
